My thesis will be a series of images of interior environments with a strong emphasis on realism to the point where they should be indistinguishable from real photos.
My thesis will be a series of interior environments. The goal here is to try and achieve the greatest level of realism as possible. To do so will involve research into the math behind how different materials interact with light and also exploration into different rendering methods. Models will be kept primarily simple so there is more time and effort placed on the materials, textures, and lights.
The primary programs that will be used are Maya and Photoshop. Possibly Unreal.