The First Idea – Imagination Cinematic

This will probably a set standard on how I present and evaluate my ideas.

Part 1 will be but a single sentence encapsulating the entire thesis.

Part 2 will go into more detail and talk about inspirations, methodologies, etc.

Part 3 will be even more specific and could be a page or two long. It will contain a shot by shot description, the models required, time needed, etc.

But without further ado let me present my first idea.

Idea 1

Part 1

My thesis will be an animated sequence with a voice over about the power of the imagination and the courage needed to use it.


Part 2

My animated sequence will try to have the same graphical quality as Final Fantasy or the League of Legends trailers. In line with those I hope to have a primarily realistic style but also have it be very dream like in terms of lighting, effects, and transitions.

The setting will be in a vast, dark, craggy crater. There should be little or no plant life, and the ground will be rock, not dirt or soil. A dead volcanic crater would be a good real life comparison. Additionally, the inspiration for this particular setting comes from the League of Legends cinematic “Worlds Collide: The Finale”. As the sequence progresses with the voice over, the setting will change to different places and times to match the voice over. The overall setting will still be the volcanic crater but different scenes such as a Roman battlefield or a Sci-Fi city will appear within.

The animation will be very basic with most of the emphasis placed on the camera movements. Different actors, characters, or object will move in their respective scenes, but movement will be minimal, as if they were in slow motion.

While a large portion of lighting will be a part of the scene, I would also like to experiment with the incorporation of 2D effects similar to the style of Guild Wars 2’s cinematic trailers. This can give the 3D a more painterly stylization which can help bring the visuals further when combined with the realistic yet dreamlike qualities in the lighting and modeling.

The presentation of the different scenes will be as if one were to walk through a set of figurines, very much like Halo 3’s trailer “Believe”.

The programs used would be Maya, Photoshop, and After Effects.

Videos for reference:

Halo 3 “Believe” Trailer:

Guild Wars 2 – Point of No Return Finale Cinematic:

Project Overdrive (League of Legends Trailer):

Worlds Collide: The Final (League of Legends Trailer):

FINAL FANTASY XIV: A Realm Reborn – End of an Era:


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