My thesis will be a series of fully textured (and possibly rigged) models of different monsters based on the combination of real life animals, themes, elements, and mythologies, to explore the interaction of an animals musculature and a combining element.
My thesis will be a series of fully textured (and possibly rigged) models of different monsters. These beasts will be the result of combining different themes, elements, mythologies, and real life animals. The primary inspiration of this thesis is the game Monster Hunter which has a number of fantastical beasts with great design and originality.
Some creatures, like the Seltas, are simply an animal, or in this case, an insect, taken to an extreme degree. Others, such as the Zinogre, are the combination of two elements, a wolf and electricity.
The work pipeline for creating these creatures would start with experimenting and combing elements in Photoshop to create an interesting creature. Drawing from references and even briefly sketching a real life creature that I will be using will add realism and believability. Included in the references will be charts with the skeleton of the animal and the predominant muscles that the animal uses. Once a design or concept has been settled on, 5 views would be created and box modelled through to texturing (and maybe even rigged).