Thesis Idea 2A

Idea 2

Part 1

My thesis will be a series of fully textured (and possibly rigged) models of different monsters based on the combination of real life animals, themes, elements, and mythologies, to explore the interaction of an animal’s musculature and a combining element.

Part 2

My thesis will be a series of fully textured (and possibly rigged) models of different monsters. These beasts will be the result of combining different themes, elements, mythologies, and real life animals. The primary inspiration of this thesis is the game Monster Hunter which has a number of fantastical beasts with great design and originality.

Some creatures, like the Seltas, are simply an animal, or in this case, an insect, taken to an extreme degree. Others, such as the Zinogre, are the combination of two elements, a wolf and electricity.

The work pipeline for creating these creatures would start with experimenting and combing elements in Photoshop to create an interesting creature. Drawing from references and even briefly sketching a real life creature that I will be using will add realism and believably. Included in the references will be charts with the skeleton of the animal and the predominant muscles that the animal uses. Once a design or concept has been settled on, 5 views would be created and box modeled through to texturing (and maybe even rigged).

Part 3

The key part of this project is interaction. The way two forces, objects, ideas, or concepts affect each other has been examined by people since the dawn of time. Science, economics, health, engineering, every field of study is fundamentally about the interaction of two or more forces. However, it is only in art that we are not bound by the rules of physics or economics. We are free to experiment with whatever forces we wish. How does the art affect the viewer? What if heavy objects were light? What if you were to see a vast array of bright and beautiful colors depicting something dark and horrific? Some experimentation is centered around the interaction with human psychology like those just mentioned. But the experimentation I’m interested in here is much more spontaneous. The importance of what is, is now subject to what could never be. But for us, the act of creation is never truly novel or original. We are limited by what we have experienced, by what we’ve seen, heard, and lived, and how we experience that. In this study, I will take something firmly rooted in reality, animals, and combine them with different ideas. In doing so I will see how far I can go. What are the limits of my imagination? How far can I take an idea but keep it grounded in the realm of believability. By extension, what are the limits of our believeability? At what point will we outright refuse to acknowledge something and dismiss it instead of finding endearment, interest, or fear in it?

That is the ultimate of this thesis. Through the interaction of two or more forces, what are the limits of my imagination, and what are the limits of the common believability?

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