Break Through with Zbrush

After experimenting with both Mudbox and Zbrush I’ve decided to move forwards with Zbrush as my sculpting program of choice. Although it does have a steeper learning curve, there are plenty of tutorials available and plenty of speed sculpting videos to watch that have showed me multiple tools and methods for producing high quality sculpts. Additionally, the Dynamesh feature in Zbrush allows for the building of large forms without the need for the creation of a solid model beforehand. Mudbox does have its advantages such as its integration with Maya, but ultimately I think Zbrush will be much better suited to my needs.


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